micro1Posted 14 Aug 2026

3D Animator / Character Animator

Pay

$15–80/hr

Work

Remote · Contract

Eligibility

No stated location restriction

Field

Arts & design

Skills

3D AnimationCharacter AnimationAnatomyHand Landmark AnnotationMediaPipe Hand TopologyImage and Video AnalysisAnnotation ProtocolsQuality Assurance

About this role

Role Title: 3D Animator / Character Animator

Role Type: Contractor

Location: Remote

micro1 is engaging 3D Animator / Character Animators to contribute specialized knowledge on a customer’s advanced annotation project. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.

Scope of Work

  1. Annotate hand and finger landmarks/keypoints using MediaPipe-style hand topology, ensuring accuracy and adherence to strict guidelines.
  2. Identify and mark anatomical joints, including the wrist, MCP (Metacarpophalangeal), PIP (Proximal Interphalangeal), DIP (Distal Interphalangeal), fingertips, and thumb-specific joints (CMC, MCP, IP, thumb tip).
  3. Precisely place landmarks following defined annotation protocols and specified tolerance thresholds.
  4. Infer and accurately annotate partially occluded or visually challenging joints and landmarks, reasoning through complex hand positions and object interactions.
  5. Interpret a wide range of hand poses, orientations, and perspectives to ensure consistent and high-quality annotations across varied image and video data.
  6. Review visual feedback, identify deviations from requirements, and make targeted corrections to maintain annotation quality at scale.

Similar AI training jobs

All AI training jobs